Aquitania is based on characters from the Legends of Charlemagne,
a canon of stories about the French king and his knights,
narratively and thematically similar to the Arthurian legends.
For Aquitania we took from the stories four of the principle
characters – the virtuous Charlemagne, Roland and
Fleurdelis, and the evil Gano; and one legend - that of
an enchanted ring, and devised a story for them all. However,
we created a story, which explores the idea of time. In
Aquitania a 10-year-old girl plays a board game whose pieces
are the characters of the mythical Charlemagne legends.
At the same time (or perhaps not at the same time), Marguerite,
a librarian has been summoned to a mythical kingdom in 1930s
Europe to solve a military crisis. The characters she meets
are the same characters from the board game, even though
it is the 1930s. That is, they have the same names and embody
the same ideals as their Carolingian counterparts. We come
to discover that Marguerite is enacting with her new friends,
the same plot that the little girl is working out on her
board game. We also ultimately learn that the little girl
is Marguerite as a child. Whether the little girl is imagining
herself in an adult conflict as she plays the game, or whether
the entire affair is a dream of the adult Marguerite, is
not entirely clear. But the audience sets off on a strange
and wonderful journey much like Alice in Wonderland or Dorothy
in Oz, where the protagonist must embrace a new kind of
logic. And oh yes, I forgot to mention: It’s a comedy.